
Realm Engine
Worldbuilding
Build worlds from the ground up — terrain, races, settlements, roads, POIs, danger maps, and full population simulation across 16 guided steps.
Build your world, plan the journey, and run your game — all in one connected system. Every tool is free to use — a subscription unlocks advanced options and premium features.
A unified, filterable browser and public JSON API for both SRD 5.2 (2024) and Legacy (5e + 3pp) — monsters, spells, magic items, classes, species, feats, and backgrounds, all in one place.
Custom and classic magic items with lore and stats.
A clandestine catalogue of toxins, venoms, and corrosives.
Browse spells by level, school, and effect.
Weapons, armor, and gear for any build.
Healing tonics, elixirs, and cursed brews.
Statblocks and lore for every monster in the bestiary.
Community-built random tables — filter, open, and roll.
Every species, with art, traits, and lore.
2024 SRD feats, plus AI creations.
2024 SRD backgrounds, plus AI creations.
Build a full 2024 PC at any level.
Lively taverns with name, vibe, menu, and colorful details.
Shops with themed inventory and curious wares.
Ships with captain, crew, cargo, and secrets.
Race-tailored names for elves, dwarves, goblins, and more.
Flavorful NPCs with race, demeanor, and quirks.
Five ready-made NPCs to populate any scene in seconds.
Rich character histories with family and formative events.
A thieves' guild with reach from gutter to throne.
A murder-for-hire order of silent blades.
Trade houses with power to rival kings.
Sacred circles — keepers of the wild.
Holy and knightly orders of a chosen deity.
Wardens and monster hunters of the frontier.
Smiths, weavers, and bakers in one craft guild.
A fantasy university of arcane scholars.
Potion-makers and apothecaries with wares.
An arcane order binding apprentices and archmagi.
A fellowship of warriors bound by steel and oath.
Sellswords and scouts for hire by the hour or month.
A free company with a full NPC roster.
Browse, view, and print your saved guilds.
Balanced coin, trinkets, and magic for any party.
Curious keepsakes and minor oddities to pocket.
Mysterious herbs with habitats and alchemical effects.
Vile concoctions to corrupt cities and blacken hearts.
Quick, vibrant hooks ready to drop into a session.
Deadly traps and magical execution engines.
Lost tomes brimming with spells, notes, and warnings.
Build, save, and export monster statblocks.
A full prep packet from one situation.
A full one-shot — scenes, villain, climax.
A levels 1–20 campaign skeleton, arc to endgame.
A complete campaign world, tied to its map.
Weather, smell, sound, and one NPC.
Three hooks with twists and stakes.
Heists and bulletin work with twists.
A room with hazard, clue, and loot.
Travel trouble with choice and fallout.
Build an encounter with real statblocks, XP & loot.
Roll up a d4–d100 table on anything.
Mechanisms, clues, logic, and failure states.
What happens in town today.
Local trouble with a hidden cause.
Tavern gossip with truths and lies.
A new playable species — stat block and culture.
A balanced 2024 subclass, concept to features.
A full 1–20 class, audited for balance.
Personality, drives, and a one-line pitch.
Patrons and powers — demands, omens, a voice.
Iconic personal gear with an origin story.
A people’s values, history, and tensions.
Full 2024 backgrounds with an origin feat.
Balanced custom feats, with an audit.
Ruins, shrines, towers, and quest hooks.
Small POIs found between bigger places.
Local sayings, dress, food, and quirks.
World-shaping moments and their scars.
Goals, pressure, moves, and rivals.
Noble bloodlines, heirs, and feuds.
Motive, lieutenants, and next moves.
Doctrine, hierarchy, and hidden truth.
Origins, turning points, and unresolved threads.
Dreams, omens, echoes, and fragments.
Standalone hexes, boons, and bindings.
5–9 gods, one cosmology, with rivalries.
A year in the faith — schisms, miracles, crises.
Tempting relics with a hidden price.
Sacred relics with vows and burdens.
Magic items with lore, stats, and quirks.
Spells by class, level, school, and tone.
Mounts with stats, names, and quirks.
Spirits, quirks, bonds, and hidden costs.
Companions with quirks, a bond, and secrets.
A pet shop of creatures, mundane to marvelous.
Mutate or splice bestiary creatures.

Worldbuilding
Build worlds from the ground up — terrain, races, settlements, roads, POIs, danger maps, and full population simulation across 16 guided steps.

Settlement Generation
Living settlements from hamlet to metropolis — districts, inns, shops, residents, governments, economies, and thousands of NPCs with homes and occupations.

Dungeon Generation
Procedurally generate rich dungeons, caverns, and ruins. Room-by-room detail, traps, encounters, and lore — ready to drop into any session.

Fantasy Calendar Generation
A fantasy calendar creator for living worlds. Build custom months, moons, holidays, and eras with seamless integration across the rest of the toolkit.

Campaign Management
A living table of lore where you can seek answers, track heroes, and pin the tales that shape your world.

Virtual Tabletop
A DM-first virtual tabletop. Atmospheric maps, fog of war, token management, and seamless integration with the rest of the toolkit.

Campaign & Session Management
A visual, node-based campaign and session management app. Map storylines, link plots, NPCs, and locations on an infinite canvas, then drive your sessions from the same web of lore.

Travel Management
Plan multi-day journeys across your world. Import from Realm Engine, model terrain and weather, generate timelines, and share a live player view.

Tactical Encounters
Tactical encounter management for game masters. Run initiative, track conditions, launch encounters from world locations with stat blocks and hooks.